Hear the entire order
Do not react to the first action word. Wait for the full sentence.
Rule briefing · official core premise
Act only when the order contains “Simon Says.” If the trigger is missing, do nothing. The official objective is to survive the events and be the last player standing.
Fast decision flow
Do not react to the first action word. Wait for the full sentence.
Only an order that contains “Simon Says” is valid.
Valid phrase: perform the named action. Missing phrase: do nothing.
The official objective is to survive events and be the last player standing.
Valid versus invalid
Perform the named action because the full trigger phrase is present.
Do nothing. A bare command is the trap.
Rule concept examples only. They are not a complete or guaranteed in-game command list.
Common logic failures
| Failure | Why it happens | Correction |
|---|---|---|
| Moving on the action word | You react before hearing the condition. | Wait for the complete phrase. |
| Treating every instruction as valid | You forget the order is conditional. | Ask: “Did Simon say it?” |
| Assuming a fixed 9-day script | One video chapters one run Day 1–9. | Use that as video evidence, not a universal schedule. |
Official badge boundary
Official badge descriptions support these narrow facts. They do not justify a full map, character biography, hidden-event list, or walkthrough.
Welcome to Death OrderA first-join badge exists.
First WinWinning a first match is tracked.
FinalistReaching the final 3 alive is tracked.
First BloodKnife, gun, and push eliminations exist.
Obby ChampionAn obby round exists.
Talk to MarlowMarlow and Sableridge Penitentiary lore exist.
Talk to WrenWren repeats the valid-command rule.
Talk to The Free ManA winner-linked Free Man interaction exists.